Easy MeshAnimated
Wobbling jelly
A sphere whose waist wobbles in and out, lit with flat shading.
How this challenge works
You write a fragment shader that draws the picture above, live in your browser. A match bar shows how close you are, and the score combines accuracy, code size (the par is 286 characters in Unity (Built-in)) and GPU speed. Work in HLSL, GLSL, WGSL, Metal or Godot and export the result when you are done.
The numbers you need
- Vertex
pos.xz *= 1.0 + 0.2 * sin(pos.y * 4.0 + time * 3.0)- Light
normalize(float3(0.4, 0.8, 0.4)) with i_faceNormal- Color
float3(0.95, 0.4, 0.6) * (0.2 + 0.8 * diffuse)
Solve it in your language
Unity (Built-in), Unity (URP), Unreal, Shadertoy / WebGL, OpenGL (LWJGL, raylib), three.js, GameMaker, LÖVE (Lua), Godot, Apple (iOS, macOS), WebGPU / Bevy.
Start coding