Easy Mesh
UV checker torus
Wrap a lit checkerboard around the torus using its UV coordinates.
How this challenge works
You write a fragment shader that draws the picture above, live in your browser. A match bar shows how close you are, and the score combines accuracy, code size (the par is 284 characters in Unity (Built-in)) and GPU speed. Work in HLSL, GLSL, WGSL, Metal or Godot and export the result when you are done.
The numbers you need
- Checker
abs(fmod(floor(uv.x * 24.0) + floor(uv.y * 8.0), 2.0))- Colors
float3(0.95, 0.95, 0.9) / float3(0.15, 0.25, 0.5)- Light
normalize(float3(0.6, 0.8, 0.5)), brightness 0.2 + 0.8 * diffuse (use i_normal)
Solve it in your language
Unity (Built-in), Unity (URP), Unreal, Shadertoy / WebGL, OpenGL (LWJGL, raylib), three.js, GameMaker, LÖVE (Lua), Godot, Apple (iOS, macOS), WebGPU / Bevy.
Start coding