Medium Mesh
Toon shading
Cartoon look: 3 flat brightness bands and a black outline at the silhouette.
How this challenge works
You write a fragment shader that draws the picture above, live in your browser. A match bar shows how close you are, and the score combines accuracy, code size (the par is 277 characters in Unity (Built-in)) and GPU speed. Work in HLSL, GLSL, WGSL, Metal or Godot and export the result when you are done.
The numbers you need
- Light
normalize(float3(0.5, 0.7, 0.6))- Bands
band = floor(diffuse * 3.0) / 3.0- Color
float3(0.95, 0.75, 0.2) * (0.25 + 0.75 * band)- Outline
multiply by step(0.25, saturate(dot(i_normal, i_viewDir)))
Solve it in your language
Unity (Built-in), Unity (URP), Unreal, Shadertoy / WebGL, OpenGL (LWJGL, raylib), three.js, GameMaker, LÖVE (Lua), Godot, Apple (iOS, macOS), WebGPU / Bevy.
Start coding