Medium MeshAnimated
Hologram
A cyan hologram: strong rim glow, faint body and scrolling scanlines.
How this challenge works
You write a fragment shader that draws the picture above, live in your browser. A match bar shows how close you are, and the score combines accuracy, code size (the par is 221 characters in Unity (Built-in)) and GPU speed. Work in HLSL, GLSL, WGSL, Metal or Godot and export the result when you are done.
The numbers you need
- Fresnel
f = pow(1.0 - saturate(dot(i_normal, i_viewDir)), 2.0)- Scanlines
0.7 + 0.3 * sin(i_worldPos.y * 60.0 - time * 5.0)- Color
float3(0.2, 0.9, 1.0) * (f * 1.5 + 0.15) * scanlines
Solve it in your language
Unity (Built-in), Unity (URP), Unreal, Shadertoy / WebGL, OpenGL (LWJGL, raylib), three.js, GameMaker, LÖVE (Lua), Godot, Apple (iOS, macOS), WebGPU / Bevy.
Start coding