Medium NatureAnimated
Twinkling starfield
A night sky of twinkling stars.
How this challenge works
You write a fragment shader that draws the picture above, live in your browser. A match bar shows how close you are, and the score combines accuracy, code size (the par is 534 characters in Unity (Built-in)) and GPU speed. Work in HLSL, GLSL, WGSL, Metal or Godot and export the result when you are done.
The numbers you need
- Grid
uv * float2(40.0, 30.0)- Star in cell
only where hash(cell) > 0.8- Star position
jittered by float2(hash(cell + 7.0), hash(cell + 13.0)) - 0.5, times 0.6- Star shape
1.0 - smoothstep(0.0, 0.25, distance from jittered center)- Twinkle
0.5 + 0.5 * sin(time * 3.0 + hash(cell) * 40.0)- Sky
lerp(float3(0.02,0.02,0.08), float3(0.1,0.05,0.2), uv.y)
Helper functions provided
The toolbox has: hash(). Add them above your frag function with one click.
Solve it in your language
Unity (Built-in), Unity (URP), Unreal, Shadertoy / WebGL, OpenGL (LWJGL, raylib), three.js, GameMaker, LÖVE (Lua), Godot, Apple (iOS, macOS), WebGPU / Bevy.
Start coding