Medium Nature
Rainbow arc
A seven-band rainbow arching over a pale sky.
How this challenge works
You write a fragment shader that draws the picture above, live in your browser. A match bar shows how close you are, and the score combines accuracy, code size (the par is 423 characters in Unity (Built-in)) and GPU speed. Work in HLSL, GLSL, WGSL, Metal or Godot and export the result when you are done.
The numbers you need
- Arc center
float2(0.0, -0.3)- t
(distance - 0.3) / 0.3 → band if 0..1, and only above p.y > -0.3- Bands
floor(t * 7.0) / 7.0- Band color
0.5 + 0.5 * cos(6.28318 * (band + float3(0.0, 0.33, 0.67)))- Sky
lerp(float3(0.55,0.78,1.0), float3(0.85,0.93,1.0), 1.0 - uv.y)
Solve it in your language
Unity (Built-in), Unity (URP), Unreal, Shadertoy / WebGL, OpenGL (LWJGL, raylib), three.js, GameMaker, LÖVE (Lua), Godot, Apple (iOS, macOS), WebGPU / Bevy.
Start coding