Easy EffectsAnimated
Water ripples
Concentric ripples that travel outward and fade with distance.
How this challenge works
You write a fragment shader that draws the picture above, live in your browser. A match bar shows how close you are, and the score combines accuracy, code size (the par is 236 characters in Unity (Built-in)) and GPU speed. Work in HLSL, GLSL, WGSL, Metal or Godot and export the result when you are done.
The numbers you need
- Wave
sin(d * 40.0 - time * 6.0) * exp(-d * 3.0)- Deep
float3(0.02, 0.2, 0.4)- Crest
float3(0.4, 0.85, 0.95)- Mix
w * 0.5 + 0.5
Solve it in your language
Unity (Built-in), Unity (URP), Unreal, Shadertoy / WebGL, OpenGL (LWJGL, raylib), three.js, GameMaker, LÖVE (Lua), Godot, Apple (iOS, macOS), WebGPU / Bevy.
Start coding