Hard NatureAnimated

Campfire

A flickering flame that tapers upward and is narrow at the edges.

The target picture for the shader challenge "Campfire"
Recreate this picture. You pass at a 99% match, then try to write it in fewer characters than the par.

How this challenge works

You write a fragment shader that draws the picture above, live in your browser. A match bar shows how close you are, and the score combines accuracy, code size (the par is 951 characters in Unity (Built-in)) and GPU speed. Work in HLSL, GLSL, WGSL, Metal or Godot and export the result when you are done.

The numbers you need

x
(uv.x - 0.5) * aspect
Noise
fbm(float2(x * 3.0, uv.y * 3.0 - time * 1.5))
Heat
f = n * 1.6 - uv.y * 1.3 - abs(x) * 1.2 + 0.25
Ramp
black-red → red (1,0.2,0) → yellow (1,0.85,0.2) → white
Ramp edges
smoothstep(0.1,0.4) / (0.4,0.7) / (0.7,0.95) on f
Base
float3(0.05, 0.0, 0.0)

Helper functions provided

The toolbox has: hash(), vnoise(), fbm(). Add them above your frag function with one click.

Solve it in your language

Unity (Built-in), Unity (URP), Unreal, Shadertoy / WebGL, OpenGL (LWJGL, raylib), three.js, GameMaker, LÖVE (Lua), Godot, Apple (iOS, macOS), WebGPU / Bevy.

Start coding