Medium 3DAnimated
Tumbling rounded box
A rounded cube tumbling in space, lit from the upper right.
How this challenge works
You write a fragment shader that draws the picture above, live in your browser. A match bar shows how close you are, and the score combines accuracy, code size (the par is 1022 characters in Unity (Built-in)) and GPU speed. Work in HLSL, GLSL, WGSL, Metal or Godot and export the result when you are done.
The numbers you need
- Camera / light / loop
as in the Raymarching lesson, camera at float3(0.0, 0.0, -3.5)- Rotation
a = time * 0.8 on p.xz, then b = time * 0.5 on p.yz (float2x2 rotation matrices)- Box
q = abs(p) - float3(0.55, 0.55, 0.55); length(max(q, 0.0)) + min(max(q.x, max(q.y, q.z)), 0.0) - 0.12- Color
float3(0.95, 0.55, 0.25)
Helper functions provided
The toolbox has: calcNormal(). Add them above your frag function with one click.
Solve it in your language
Unity (Built-in), Unity (URP), Unreal, Shadertoy / WebGL, OpenGL (LWJGL, raylib), three.js, GameMaker, LÖVE (Lua), Godot, Apple (iOS, macOS), WebGPU / Bevy.
Start coding