Easy Patterns

Tilted diamond lattice with a dark vignette

A picture built in steps: tilt, then draw diamond lattice, then color it, then finish with a dark vignette. Every step is listed below with its exact numbers.

The target picture for the shader challenge "Tilted diamond lattice with a dark vignette"
Recreate this picture. You pass at a 99% match, then try to write it in fewer characters than the par.

How this challenge works

You write a fragment shader that draws the picture above, live in your browser. A match bar shows how close you are, and the score combines accuracy, code size (the par is 480 characters in Unity (Built-in)) and GPU speed. Work in HLSL, GLSL, WGSL, Metal or Godot and export the result when you are done.

The numbers you need

Space
p = (uv - 0.5) * float2(aspect, 1.0)
Step 1: Tilt
turn p by 0.5 radians: c = cos(0.5), s = sin(0.5), p = float2(c * p.x + s * p.y, -s * p.x + c * p.y)
Step 2: Pattern
e = abs(frac(p * 8.0) - 0.5); m = step(0.34, e.x + e.y)
Step 3: Colors
lerp(float3(0.08, 0.13, 0.22), lerp(float3(0.35, 0.58, 0.83), float3(0.86, 0.61, 0.47), uv.y), m)
Step 4: Finish
col *= 1.0 - 0.55 * smoothstep(0.25, 0.9, length(s)), s = (uv - 0.5) * float2(aspect, 1.0)

Solve it in your language

Unity (Built-in), Unity (URP), Unreal, Shadertoy / WebGL, OpenGL (LWJGL, raylib), three.js, GameMaker, LÖVE (Lua), Godot, Apple (iOS, macOS), WebGPU / Bevy.

Start coding