Easy PatternsAnimated
Scrolling grid
A picture built in steps: scroll, then draw grid, then color it. Every step is listed below with its exact numbers.
How this challenge works
You write a fragment shader that draws the picture above, live in your browser. A match bar shows how close you are, and the score combines accuracy, code size (the par is 301 characters in Unity (Built-in)) and GPU speed. Work in HLSL, GLSL, WGSL, Metal or Godot and export the result when you are done.
The numbers you need
- Space
p = (uv - 0.5) * float2(aspect, 1.0)- Step 1: Scroll
p.y += time * 0.1- Step 2: Pattern
e = abs(frac(p * 7.0) - 0.5); m = step(0.46, max(e.x, e.y)) (lines on the cell borders)- Step 3: Colors
lerp(float3(0.07, 0.17, 0.08), lerp(float3(0.35, 0.92, 0.33), float3(0.54, 0.36, 0.93), uv.y), m)
Solve it in your language
Unity (Built-in), Unity (URP), Unreal, Shadertoy / WebGL, OpenGL (LWJGL, raylib), three.js, GameMaker, LÖVE (Lua), Godot, Apple (iOS, macOS), WebGPU / Bevy.
Start coding