Medium EffectsAnimated

Scrolling rippling diamond lattice with a pulsing brightness

A picture built in steps: scroll, then ripple the space, then draw diamond lattice, then color it, then finish with a pulsing brightness. Every step is listed below with its exact numbers.

The target picture for the shader challenge "Scrolling rippling diamond lattice with a pulsing brightness"
Recreate this picture. You pass at a 99% match, then try to write it in fewer characters than the par.

How this challenge works

You write a fragment shader that draws the picture above, live in your browser. A match bar shows how close you are, and the score combines accuracy, code size (the par is 375 characters in Unity (Built-in)) and GPU speed. Work in HLSL, GLSL, WGSL, Metal or Godot and export the result when you are done.

The numbers you need

Space
p = (uv - 0.5) * float2(aspect, 1.0)
Step 1: Scroll
p.y += time * -0.35
Step 2: Ripple the space
p.x += 0.1 * sin(p.y * 10.0 + time * 1.5)
Step 3: Pattern
e = abs(frac(p * 3.0) - 0.5); m = step(0.34, e.x + e.y)
Step 4: Colors
lerp(float3(0.1, 0.2, 0.1), lerp(float3(0.43, 0.91, 0.51), float3(0.88, 0.4, 0.9), uv.y), m)
Step 5: Finish
col *= 0.75 + 0.25 * sin(time * 3.5)

Solve it in your language

Unity (Built-in), Unity (URP), Unreal, Shadertoy / WebGL, OpenGL (LWJGL, raylib), three.js, GameMaker, LÖVE (Lua), Godot, Apple (iOS, macOS), WebGPU / Bevy.

Start coding