Medium EffectsAnimated

Bulging zigzag stripes with a pulsing brightness

A picture built in steps: bulge, then draw zigzag stripes, then color it, then finish with a pulsing brightness. Every step is listed below with its exact numbers.

The target picture for the shader challenge "Bulging zigzag stripes with a pulsing brightness"
Recreate this picture. You pass at a 99% match, then try to write it in fewer characters than the par.

How this challenge works

You write a fragment shader that draws the picture above, live in your browser. A match bar shows how close you are, and the score combines accuracy, code size (the par is 312 characters in Unity (Built-in)) and GPU speed. Work in HLSL, GLSL, WGSL, Metal or Godot and export the result when you are done.

The numbers you need

Space
p = (uv - 0.5) * float2(aspect, 1.0)
Step 1: Bulge
p *= 1.0 + 1.2 * dot(p, p)
Step 2: Pattern
m = step(0.5, frac((p.y + abs(frac(p.x * 7.0) - 0.5) * 0.35) * 8.0))
Step 3: Colors
lerp(float3(0.09, 0.12, 0.05), float3(0.64, 0.84, 0.28), m)
Step 4: Finish
col *= 0.85 + 0.15 * sin(time * 5.0)

Solve it in your language

Unity (Built-in), Unity (URP), Unreal, Shadertoy / WebGL, OpenGL (LWJGL, raylib), three.js, GameMaker, LÖVE (Lua), Godot, Apple (iOS, macOS), WebGPU / Bevy.

Start coding