Medium EffectsAnimated

Rippling wavy bands with a pulsing brightness

A picture built in steps: ripple the space, then draw wavy bands, then color it, then finish with a pulsing brightness. Every step is listed below with its exact numbers.

The target picture for the shader challenge "Rippling wavy bands with a pulsing brightness"
Recreate this picture. You pass at a 99% match, then try to write it in fewer characters than the par.

How this challenge works

You write a fragment shader that draws the picture above, live in your browser. A match bar shows how close you are, and the score combines accuracy, code size (the par is 312 characters in Unity (Built-in)) and GPU speed. Work in HLSL, GLSL, WGSL, Metal or Godot and export the result when you are done.

The numbers you need

Space
p = (uv - 0.5) * float2(aspect, 1.0)
Step 1: Ripple the space
p.x += 0.03 * sin(p.y * 7.0 + time * 1.0)
Step 2: Pattern
m = 0.5 + 0.5 * sin(p.x * 7.0 + sin(p.y * 5.0) * 1.5)
Step 3: Colors
lerp(float3(0.89, 0.94, 0.91), float3(0.15, 0.86, 0.36), m)
Step 4: Finish
col *= 0.85 + 0.15 * sin(time * 3.0)

Solve it in your language

Unity (Built-in), Unity (URP), Unreal, Shadertoy / WebGL, OpenGL (LWJGL, raylib), three.js, GameMaker, LÖVE (Lua), Godot, Apple (iOS, macOS), WebGPU / Bevy.

Start coding