Medium EffectsAnimated
Rippling scrolling rays with scanlines
A picture built in steps: ripple the space, then scroll, then draw rays, then color it, then finish with scanlines. Every step is listed below with its exact numbers.
How this challenge works
You write a fragment shader that draws the picture above, live in your browser. A match bar shows how close you are, and the score combines accuracy, code size (the par is 343 characters in Unity (Built-in)) and GPU speed. Work in HLSL, GLSL, WGSL, Metal or Godot and export the result when you are done.
The numbers you need
- Space
p = (uv - 0.5) * float2(aspect, 1.0)- Step 1: Ripple the space
p.x += 0.04 * sin(p.y * 12.0 + time * 1.5)- Step 2: Scroll
p.y += time * 0.2- Step 3: Pattern
m = step(0.5, frac(atan2(p.y, p.x) / 6.2831853 * 8.0))- Step 4: Colors
lerp(float3(0.47, 0.37, 0.93), float3(0.93, 0.85, 0.3), m)- Step 5: Finish
col *= 0.8 + 0.2 * step(0.5, frac(uv.y * 80.0))
Solve it in your language
Unity (Built-in), Unity (URP), Unreal, Shadertoy / WebGL, OpenGL (LWJGL, raylib), three.js, GameMaker, LÖVE (Lua), Godot, Apple (iOS, macOS), WebGPU / Bevy.
Start coding