Medium EffectsAnimated
Four-way mirrored bulging stripes with a pulsing brightness
A picture built in steps: mirror both ways, then bulge, then draw stripes, then color it, then finish with a pulsing brightness. Every step is listed below with its exact numbers.
How this challenge works
You write a fragment shader that draws the picture above, live in your browser. A match bar shows how close you are, and the score combines accuracy, code size (the par is 308 characters in Unity (Built-in)) and GPU speed. Work in HLSL, GLSL, WGSL, Metal or Godot and export the result when you are done.
The numbers you need
- Space
p = (uv - 0.5) * float2(aspect, 1.0)- Step 1: Mirror both ways
p = abs(p)- Step 2: Bulge
p *= 1.0 + 1.7 * dot(p, p)- Step 3: Pattern
m = step(0.55, frac(dot(p, float2(1.0, 1.0)) * 9.0))- Step 4: Colors
lerp(float3(0.85, 0.35, 0.13), float3(0.11, 0.16, 0.75), m)- Step 5: Finish
col *= 0.75 + 0.25 * sin(time * 2.5)
Solve it in your language
Unity (Built-in), Unity (URP), Unreal, Shadertoy / WebGL, OpenGL (LWJGL, raylib), three.js, GameMaker, LÖVE (Lua), Godot, Apple (iOS, macOS), WebGPU / Bevy.
Start coding