Hard Effects
Polar checkerboard with scanlines
A picture built in steps: polar coordinates, then draw checkerboard, then color it, then finish with scanlines. Every step is listed below with its exact numbers.
How this challenge works
You write a fragment shader that draws the picture above, live in your browser. A match bar shows how close you are, and the score combines accuracy, code size (the par is 341 characters in Unity (Built-in)) and GPU speed. Work in HLSL, GLSL, WGSL, Metal or Godot and export the result when you are done.
The numbers you need
- Space
p = (uv - 0.5) * float2(aspect, 1.0)- Step 1: Polar coordinates
p = float2(atan2(p.y, p.x) / 3.1415927, length(p) * 2.0) (x = angle from -1 to 1, y = distance)- Step 2: Pattern
m = abs(fmod(floor(p.x * 7.0) + floor(p.y * 7.0), 2.0))- Step 3: Colors
lerp(float3(0.86, 0.94, 0.83), float3(0.35, 0.88, 0.08), m)- Step 4: Finish
col *= 0.8 + 0.2 * step(0.5, frac(uv.y * 100.0))
Solve it in your language
Unity (Built-in), Unity (URP), Unreal, Shadertoy / WebGL, OpenGL (LWJGL, raylib), three.js, GameMaker, LÖVE (Lua), Godot, Apple (iOS, macOS), WebGPU / Bevy.
Start coding