Medium EffectsAnimated
Mirrored spinning stripes
A picture built in steps: mirror left/right, then spin, then draw stripes, then color it. Every step is listed below with its exact numbers.
How this challenge works
You write a fragment shader that draws the picture above, live in your browser. A match bar shows how close you are, and the score combines accuracy, code size (the par is 365 characters in Unity (Built-in)) and GPU speed. Work in HLSL, GLSL, WGSL, Metal or Godot and export the result when you are done.
The numbers you need
- Space
p = (uv - 0.5) * float2(aspect, 1.0)- Step 1: Mirror left/right
p.x = abs(p.x)- Step 2: Spin
turn p by time * -0.5 radians: c = cos(angle), s = sin(angle), p = float2(c * p.x + s * p.y, -s * p.x + c * p.y)- Step 3: Pattern
m = step(0.35, frac(dot(p, float2(1.0, 1.0)) * 3.0))- Step 4: Colors
lerp(float3(0.97, 0.97, 0.93), float3(0.56, 0.69, 0.18), m)
Solve it in your language
Unity (Built-in), Unity (URP), Unreal, Shadertoy / WebGL, OpenGL (LWJGL, raylib), three.js, GameMaker, LÖVE (Lua), Godot, Apple (iOS, macOS), WebGPU / Bevy.
Start coding