Easy 2DAnimated
Spinning flower
A six-petal flower that slowly turns, with a yellow center.
How this challenge works
You write a fragment shader that draws the picture above, live in your browser. A match bar shows how close you are, and the score combines accuracy, code size (the par is 401 characters in Unity (Built-in)) and GPU speed. Work in HLSL, GLSL, WGSL, Metal or Godot and export the result when you are done.
The numbers you need
- Petal edge
R = 0.2 + 0.08 * cos(6.0 * (angle + time * 0.5))- Flower
float3(0.95, 0.45, 0.65)- Background
float3(0.1, 0.3, 0.15)- Center
float3(1.0, 0.85, 0.2), radius 0.05- Edges
smoothstep(R - 0.01, R, r)
Solve it in your language
Unity (Built-in), Unity (URP), Unreal, Shadertoy / WebGL, OpenGL (LWJGL, raylib), three.js, GameMaker, LÖVE (Lua), Godot, Apple (iOS, macOS), WebGPU / Bevy.
Start coding