Medium EffectsAnimated
Scrolling rippling wave lattice with a pulsing brightness
A picture built in steps: scroll, then ripple the space, then draw wave lattice, then color it, then finish with a pulsing brightness. Every step is listed below with its exact numbers.
How this challenge works
You write a fragment shader that draws the picture above, live in your browser. A match bar shows how close you are, and the score combines accuracy, code size (the par is 340 characters in Unity (Built-in)) and GPU speed. Work in HLSL, GLSL, WGSL, Metal or Godot and export the result when you are done.
The numbers you need
- Space
p = (uv - 0.5) * float2(aspect, 1.0)- Step 1: Scroll
p.x += time * 0.1- Step 2: Ripple the space
p.x += 0.07 * sin(p.y * 11.0 + time * 3.0)- Step 3: Pattern
m = smoothstep(-0.25, 0.25, sin(p.x * 10.0) * sin(p.y * 10.0))- Step 4: Colors
lerp(float3(0.19, 0.48, 0.91), float3(0.88, 0.78, 0.1), m)- Step 5: Finish
col *= 0.75 + 0.25 * sin(time * 2.5)
Solve it in your language
Unity (Built-in), Unity (URP), Unreal, Shadertoy / WebGL, OpenGL (LWJGL, raylib), three.js, GameMaker, LÖVE (Lua), Godot, Apple (iOS, macOS), WebGPU / Bevy.
Start coding