Medium EffectsAnimated
Scrolling pinched wavy bands with scanlines
A picture built in steps: scroll, then pinch, then draw wavy bands, then color it, then finish with scanlines. Every step is listed below with its exact numbers.
How this challenge works
You write a fragment shader that draws the picture above, live in your browser. A match bar shows how close you are, and the score combines accuracy, code size (the par is 330 characters in Unity (Built-in)) and GPU speed. Work in HLSL, GLSL, WGSL, Metal or Godot and export the result when you are done.
The numbers you need
- Space
p = (uv - 0.5) * float2(aspect, 1.0)- Step 1: Scroll
p.y += time * 0.15- Step 2: Pinch
p *= 1.0 + -0.6 * dot(p, p)- Step 3: Pattern
m = 0.5 + 0.5 * sin(p.x * 13.0 + sin(p.y * 7.0) * 2.0)- Step 4: Colors
lerp(float3(0.11, 0.1, 0.04), float3(0.71, 0.82, 0.37), m)- Step 5: Finish
col *= 0.8 + 0.2 * step(0.5, frac(uv.y * 120.0))
Solve it in your language
Unity (Built-in), Unity (URP), Unreal, Shadertoy / WebGL, OpenGL (LWJGL, raylib), three.js, GameMaker, LÖVE (Lua), Godot, Apple (iOS, macOS), WebGPU / Bevy.
Start coding