Medium EffectsAnimated
Pulsing wavy bands
A picture built in steps: zoom in and out, then draw wavy bands, then color it. Every step is listed below with its exact numbers.
How this challenge works
You write a fragment shader that draws the picture above, live in your browser. A match bar shows how close you are, and the score combines accuracy, code size (the par is 344 characters in Unity (Built-in)) and GPU speed. Work in HLSL, GLSL, WGSL, Metal or Godot and export the result when you are done.
The numbers you need
- Space
p = (uv - 0.5) * float2(aspect, 1.0)- Step 1: Zoom in and out
p *= 1.0 + 0.3 * sin(time * 3.0)- Step 2: Pattern
m = 0.5 + 0.5 * sin(p.x * 11.0 + sin(p.y * 5.0) * 1.0)- Step 3: Colors
lerp(lerp(float3(0.06, 0.04, 0.1), float3(0.66, 0.43, 0.91), smoothstep(0.0, 0.5, m)), float3(0.56, 0.89, 0.33), smoothstep(0.5, 1.0, m))
Solve it in your language
Unity (Built-in), Unity (URP), Unreal, Shadertoy / WebGL, OpenGL (LWJGL, raylib), three.js, GameMaker, LÖVE (Lua), Godot, Apple (iOS, macOS), WebGPU / Bevy.
Start coding