Medium EffectsAnimated
Pulsing rings with scanlines
A picture built in steps: zoom in and out, then draw rings, then color it, then finish with scanlines. Every step is listed below with its exact numbers.
How this challenge works
You write a fragment shader that draws the picture above, live in your browser. A match bar shows how close you are, and the score combines accuracy, code size (the par is 298 characters in Unity (Built-in)) and GPU speed. Work in HLSL, GLSL, WGSL, Metal or Godot and export the result when you are done.
The numbers you need
- Space
p = (uv - 0.5) * float2(aspect, 1.0)- Step 1: Zoom in and out
p *= 1.0 + 0.2 * sin(time * 2.5)- Step 2: Pattern
m = step(0.5, frac(length(p) * 5.0))- Step 3: Colors
lerp(float3(0.23, 0.07, 0.13), float3(0.84, 0.32, 0.55), m)- Step 4: Finish
col *= 0.8 + 0.2 * step(0.5, frac(uv.y * 100.0))
Solve it in your language
Unity (Built-in), Unity (URP), Unreal, Shadertoy / WebGL, OpenGL (LWJGL, raylib), three.js, GameMaker, LÖVE (Lua), Godot, Apple (iOS, macOS), WebGPU / Bevy.
Start coding