Medium EffectsAnimated
Pulsing diamond lattice with a border
A picture built in steps: zoom in and out, then draw diamond lattice, then color it, then finish with a border. Every step is listed below with its exact numbers.
How this challenge works
You write a fragment shader that draws the picture above, live in your browser. A match bar shows how close you are, and the score combines accuracy, code size (the par is 412 characters in Unity (Built-in)) and GPU speed. Work in HLSL, GLSL, WGSL, Metal or Godot and export the result when you are done.
The numbers you need
- Space
p = (uv - 0.5) * float2(aspect, 1.0)- Step 1: Zoom in and out
p *= 1.0 + 0.2 * sin(time * 2.0)- Step 2: Pattern
e = abs(frac(p * 7.0) - 0.5); m = step(0.36, e.x + e.y)- Step 3: Colors
lerp(float3(0.05, 0.11, 0.06), float3(0.49, 0.87, 0.59), m)- Step 4: Finish
edge = min(min(uv.x, 1.0 - uv.x), min(uv.y, 1.0 - uv.y)); col = lerp(float3(0.97, 0.94, 0.51), col, smoothstep(0.05, 0.056, edge))
Solve it in your language
Unity (Built-in), Unity (URP), Unreal, Shadertoy / WebGL, OpenGL (LWJGL, raylib), three.js, GameMaker, LÖVE (Lua), Godot, Apple (iOS, macOS), WebGPU / Bevy.
Start coding