Medium EffectsAnimated
Pulsing diamond lattice
A picture built in steps: zoom in and out, then draw diamond lattice, then color it. Every step is listed below with its exact numbers.
How this challenge works
You write a fragment shader that draws the picture above, live in your browser. A match bar shows how close you are, and the score combines accuracy, code size (the par is 274 characters in Unity (Built-in)) and GPU speed. Work in HLSL, GLSL, WGSL, Metal or Godot and export the result when you are done.
The numbers you need
- Space
p = (uv - 0.5) * float2(aspect, 1.0)- Step 1: Zoom in and out
p *= 1.0 + 0.35 * sin(time * 2.0)- Step 2: Pattern
e = abs(frac(p * 3.0) - 0.5); m = step(0.32, e.x + e.y)- Step 3: Colors
lerp(float3(0.87, 0.27, 0.08), float3(0.14, 0.7, 0.92), m)
Solve it in your language
Unity (Built-in), Unity (URP), Unreal, Shadertoy / WebGL, OpenGL (LWJGL, raylib), three.js, GameMaker, LÖVE (Lua), Godot, Apple (iOS, macOS), WebGPU / Bevy.
Start coding