Medium Filters

Gaussian blur

A smoother blur: weight each of the 7 × 7 samples by a Gaussian bell curve.

The target picture for the shader challenge "Gaussian blur"
Recreate this picture. You pass at a 99% match, then try to write it in fewer characters than the par.

How this challenge works

You write a fragment shader that draws the picture above, live in your browser. A match bar shows how close you are, and the score combines accuracy, code size (the par is 889 characters in Unity (Built-in)) and GPU speed. Work in HLSL, GLSL, WGSL, Metal or Godot and export the result when you are done.

The numbers you need

Samples
i, j from -3 to 3, offset = float2(float(i), float(j)) * 0.005
Weight
w = exp(-(i*i + j*j) / 6.0) (compute with floats)
Result
sum of w * sample, divided by the sum of w

Helper functions provided

The toolbox has: scene(). Add them above your frag function with one click.

Solve it in your language

Unity (Built-in), Unity (URP), Unreal, Shadertoy / WebGL, OpenGL (LWJGL, raylib), three.js, GameMaker, LÖVE (Lua), Godot, Apple (iOS, macOS), WebGPU / Bevy.

Start coding