Medium Effects
Bulging dots with scanlines
A picture built in steps: bulge, then draw dots, then color it, then finish with scanlines. Every step is listed below with its exact numbers.
How this challenge works
You write a fragment shader that draws the picture above, live in your browser. A match bar shows how close you are, and the score combines accuracy, code size (the par is 381 characters in Unity (Built-in)) and GPU speed. Work in HLSL, GLSL, WGSL, Metal or Godot and export the result when you are done.
The numbers you need
- Space
p = (uv - 0.5) * float2(aspect, 1.0)- Step 1: Bulge
p *= 1.0 + 1.5 * dot(p, p)- Step 2: Pattern
g = p * 5.0; f = frac(g) - 0.5; m = 1.0 - smoothstep(0.37, 0.4, length(f))- Step 3: Colors
lerp(float3(0.07, 0.15, 0.04), lerp(float3(0.43, 0.91, 0.34), float3(0.38, 0.27, 0.9), uv.y), m)- Step 4: Finish
col *= 0.8 + 0.2 * step(0.5, frac(uv.y * 100.0))
Solve it in your language
Unity (Built-in), Unity (URP), Unreal, Shadertoy / WebGL, OpenGL (LWJGL, raylib), three.js, GameMaker, LÖVE (Lua), Godot, Apple (iOS, macOS), WebGPU / Bevy.
Start coding